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Black dragon viewer editing transparency3/15/2024 Viewports are, as they name implies, rectangles where the world is drawn. When Disabling the Graduation Curve the texture shows up again in the viewport. Thanks for the suggestion, unfortunately this doesn’t seem to solve the issue. Viewport_ClearMode: Viewport_DebugDrawEnum: Viewport_MSAA: Viewport_RenderInfo: Viewport From your screen with the Toon Dragon, looks like it's the viewport background color. This will result in a single circle that grows larger as we lower the threshold and vice versa. I have an additional 3d viewport with a camera as child in my world. The code above also sets the Viewport to update in the next frame, which may or may not be necessary. Select the two nodes, and in the toolbar, click Layout -> Full Rect to make both nodes span the entire viewport. Dae) Browse to Godot folder, create folder Assets, name the model to trollhotel.
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